state
The state primitive creates a Signal-based state with optional insertions for adding methods and computed properties.
Import
typescript
import { state } from '@craft-ng/core';Basic Examples
Simple state with a primitive value
typescript
const counter = state(0);
console.log(counter()); // 0State with a computed
typescript
import { signal, computed } from '@angular/core';
const origin = signal(5);
const doubled = state(computed(() => origin() * 2));
console.log(doubled()); // 10State with insertions to add methods (Method-based)
typescript
import { signal, computed, computed } from '@angular/core';
const origin = signal(5);
const counter = state(
computed(() => origin() * 2),
({ update, set }) => ({
increment: () => update((current) => current + 1),
reset: () => set(0),
}),
);
console.log(counter()); // 10
counter.increment();
console.log(counter()); // 11
counter.reset();
console.log(counter()); // 0State with multiple insertions (methods and computed properties)
typescript
const origin = signal(5);
const counter = state(
computed(() => origin() * 2),
({ update, set }) => ({
increment: () => update((current) => current + 1),
reset: () => set(0),
}),
({ state }) => ({
isOdd: computed(() => state() % 2 === 1),
}),
);
console.log(counter()); // 10
console.log(counter.isOdd()); // false
counter.increment();
console.log(counter()); // 11
console.log(counter.isOdd()); // trueState with source binding (Event-based)
Methods bound to sources using on$ are not exposed on the state, they only work internally:
typescript
const increment = source$<void>();
const reset = source$<void>();
const myState = state(0, ({ update, set }) => ({
setValue: on$(increment, () => update((v) => v + 1)),
reset: () => on$(reset, () => set(0)),
}));
console.log(myState()); // 0
// Note: setValue is not exposed on myState, only used internally
increment.emit();
console.log(myState()); // 34
reset.emit();
console.log(myState()); // 0State and dependency injection
typescript
state(
0,
({ update }, { logger = inject(Logger) }) => ({
increment: () => {
logger.log('Incrementing state');
update((v) => v + 1);
},
}),
// log each time the state value changes
function* ({ state }) {
const log = yield* Console.log;
effect(() => {
log(`State value changed: ${state()}`);
});
return {};
},
);Instead of using inject, craft-ng provides Services to yield. This allows you to track dependencies in primitives.
Add providers to state
Use the object form with $self when you want to scope providers to a single state:
typescript
const counter = state(
{
$self: function* () {
return yield* CounterPreferencesToYield.initialValue();
},
providers: [provideCounterPreferences(), provideCounterAnalytics()],
},
({ update }) => ({
increment: function* () {
yield* CounterAnalyticsToYield.track('increment');
update((value) => value + 1);
},
}),
);Best Practices
✅ Use TypeScript inference - Let TypeScript infer types when possible ✅ Keep state granular - Create focused state slices ✅ Use computed for derived state - Don't duplicate state ✅ Use insertions - Add custom methods and computed properties to extend functionality
See Also
- AsyncProcess - For async operations
- craftService - Package multiple states behind a reusable service boundary
- Insertions - For enhancing state behavior